
If the character lacks that proficiency, he or she just makes a Strength check. If the character is proficient in Athletics, the character's proficiency bonus is added to the Strength check. Without proficiency in the skill, the individual makes a normal ability check.įor example, if a character attempts to climb up a dangerous cliff, the GM might ask for a Strength ( Athletics) check. In either case, proficiency in a skill means an individual can add his or her proficiency bonus to ability checks that involve that skill. Sometimes, the GM might ask for an ability check using a specific skill-for example, “Make a Wisdom ( Perception) check.” At other times, a player might ask the GM if proficiency in a particular skill applies to a check.
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(No skills are related to Constitution.) See an ability's description in the later sections of this section for examples of how to use a skill associated with an ability.

The skills related to each ability score are shown in the following list. So a character who has proficiency in the Stealth skill is particularly good at Dexterity checks related to sneaking and hiding. Each of these aspects of Dexterity has an associated skill: Acrobatics, Sleight of Hand, and Stealth, respectively. (A character's starting skill proficiencies are determined at character creation, and a monster's skill proficiencies appear in the monster's stat block.)įor example, a Dexterity check might reflect a character's attempt to pull off an acrobatic stunt, to palm an object, or to stay hidden.

A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect. 1.1 Variant: Skills with Different AbilitiesĮach ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in.
